Town: Kirkby Wood

Kirkby Wood

Kirkby Wood
Example Sylvin architecture.
StateSylvanian Empire
ProvenceSifate Kingdom
Sub ProvenceWintermarsh Dutchy
RegionHæmàbà Iyu̽ Grasslands
Founded846
Community LeaderLord Feiror Schofield
Area4 km2 (1 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation4572 m (15000 ft)
Average Yearly Precipitation139 cm/y (54 in/y)
Population1153
Population Density288 people per km2 (1153 people per mi2)
Town AuraInvocation
Naming
Native nameKirkby Wood
Pronunciation/ˈkɜrkbi wʊd/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Kirkby Wood (/ˈkɜrkbi wʊd/ [Translation Unavailable]) is a subtropical Town located in Wintermarsh Dutchy, Sifate Kingdom, within the Sylvanian Empire.

The name Kirkby Wood is derived from the Sylvin language, as Kirkby Wood was founded by Trèbëgë Standridge Ayres, who was culturaly Sylvin.

Climate

Kirkby Wood has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 11°C (51°F). Kirkby Wood receives an average of 139 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Kirkby Wood covers an area of nearly 4 km2 (1 mi2), and an average elevation of 4572 m (15000 ft) above sea level.

Overview

Kirkby Wood was founded durring the early 10th century, by Trèbëgë Standridge Ayres. The establishment of Kirkby Wood was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Kirkby Wood's construction back out of the project. Trèbëgë Standridge Ayres pushed on reguardles, and Kirkby Wood was finished, but starts off as a terible place to live.

Kirkby Wood was built using the conventions of Sylvin durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Kirkby Wood is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Kirkby Wood is is constructed arround a series of crampt packed earth mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Astonishigly, the timber-based walls are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Kirkby Wood has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Kirkby Wood ’s existence has dried up and the town is drifting down the stream of history as it dries up.

Civic Infrastructure

Kirkby Wood has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kirkby Wood.

Kirkby Wood has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kirkby Wood has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kirkby Wood has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kirkby Wood has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kirkby Wood's public wards, blessings, and other arcane systems.

Kirkby Wood has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Kirkby Wood has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Kirkby Wood's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Kirkby Wood leaves and flower petals never touch the ground.

The Spider, Assassin (Giant) near Kirkby Wood are known to be almost tame, such that they can be put to domestic use.

Kirkby Wood's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Charm energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4669 m2
    • Cattle and Similar Creatures: 288
    • Poultry: 3459
    • Swine: 230
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 115

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 4
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 14
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

353 of Kirkby Wood's population work within a Foundational Occupation.

766 of Kirkby Wood's population do not work in a formal occupation, but do contribute to the local economy. 34 (3%) are noncontributers.

Points of Interest

Kirkby Wood's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Kirkby Wood was attacked by savage ogress living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kirkby Wood lost 202 people, 212 livestock, and 97 buildings. The conflict ended after roughly 39, when members of Kirkby Wood's militia enacted an operation to scout a specific location for information about a particular temple. The operation was complicated by at least some of the intelligence related to the operation was incorrect. The conflict ended with the defense of the temple against a siege, which ended in defeat for Kirkby Wood's forces. The war is remembered in legend by Kirkby Wood's bards, historians, and legend keepers.

History